The first great conspicuous contrast to the other parts of the series is the graphics, the full 3D graphics that could be considered by some a little grumpy. However, you can not deny the animations more than decent of the units, and the small details that contribute to the impression of the game finish like shore waves bathe or smoke comes out of me. Moreover, switching to another era is reflected in changing the appearance of units, and in reshaping the visual consistency of cities.
If you zoom out, the perspective will be 2D, familiar to those who have played Civilization I. If you zoom in, the light will come down in a manner similar to that in Warcraft 3, providing an isometric perspective, the same as in Civilization III. Unlike the game from Blizzard, this is possible to change the angle of view. On the interface, to be noted that mini-map looks the player position on the map only after the building of Stonehenge – in Civilization III, it was known early in the game.
And while we’re at the technical section, should be mentioned the music created by Jeff Briggs (Firaxis’ CEO) or pieces of music including classical (Bach, Mozart, Beethoven) or contemporary. The piece de resistance is the menu (Baba Yetu) which I liked so much that I listened to it for days.
Besides the fact that lines of units are relatively poor in terms of variety, there is nothing to reproach: ambient sounds are present and the music is dynamic, the changing depending on age and level of zoom. On the other hand, is absolutely remarkable that the voices of the units are authentic in the game, meaning that if you play the Aztecs, you hear voices in Aztec. It should be mentioned the voice of Leonard Nimoy (Mr. Spock from Star Trek), present at the start of the game, and every time when a technology is discovered.

















