Dark Souls does not give a damn on tutorial idea, although the first moments acts as that. But when you come across a monstrous guardian about 10 times bigger than you… you look pretty quick brown pants and you rush to get to the opposite end of the hall door. You get to enjoy when you break a zombie head with a club, and you manage to get rid of a rat up radioactive waste only to come across a pack of wolves.
Clearly, players are expected to be part of a simplistic port, three hits and a smile can do now get left around. In Dark Souls each weapon has its style of fighting and every time you have to adapt, to learn how to kill every monster, how to throw yourself headlong not to let enemies to fight each other if is necessary.
In addition to full port, the PC version has the advantage of including three new areas where people will go as far after they will kill - Royal Woods, like another, Darkroot Garden, puts you to climb infinite towers, while Chasm of the Abyss is as dangerous wilderness as its name suggests.
Surprising, Dark Souls has an online component where players can leave messages on foot, occurring randomly in the game. Warnings or simply jokes can raise the hair on your back for good, while the classic multiplayer puts you face to face with ghosts. In fact other players, determined to kill you or help you, depending on individual goals.
Controller. Gamepad. Without such an object, you will not last half an hour. If the game itself is extremely difficult to frustration and challenging at the same time, control is horrible. Camera locks and throws in all directions on-screen instructions remain the controller even if you do not like something, and keys, although mapped, refused to work in any way except for movement and attacks. It’s just nice to wake up that you can not even access inventory or to close the game on a normal path.