Most Japanese game producers are operating in a “parallel universe”, featuring titles designed specifically for the Japanese market, whose standards are quite different (and sometimes even bizarre) than the public appreciates west (where we can fit and new). However, there are well-known Japanese publishers determined to conquer the West in all sorts of ways. One such name is Capcom, and the new title DMC Devil May Cry is ideal to exemplify addressed the Japanese strategy.
First, publishers such as Capcom goes out with a very important luggage brands like Resident Evil, Dead Rising or this example – Devil May Cry. Then, to better accommodate the western market requirements, get rid of Japanese design philosophies by contracting foreign studios to develop these games. For old fans not raise head, new titles are classified as reimagining of the series that includes the characters and stories are changed.
Exactly this type of strategy was applied to the new DMC Devil May Cry: the game was responsible for carrying British studio Ninja Theory (Heavenly Sword the older authors and Enslaved: Journey to the West), and Dante, the charismatic hero of the series, was transformed into a naughty kid just starting out. It was enough for diehard fans to explode complaining since before the game, the straw that broke the camel is changing hairstyle and hair color of Dante.
Usually about graphics, things are pretty simple: games either looks good or not. In the case of DMC Devil May Cry things are complicated. In the demo is shown in one of the poorest and unattractive in the final game, the full version of DMC being more attractive from this point of view.