Wolrd Tour mode is the one to focus on some older players, considering that it is practically campaign game. One thing I really liked is how progress in this game. Advancement is not so typical, GT or NFS as we are accustomed, Forza opting for an approach as strange as it is enjoyable. You do not have to finish a race to unlock the others, but rather, the game makes up your experience depending on your car and other vehicles you choose, making it easier to complete the game, but managed to be totally deferent’s the experience!
It is a racing game and many are interested in the models featured in the game. Well, here Forza does not disappoint. Sure, not GT that offers at least two variations for the same model car, but as the vehicles are enough to keep the player interested. They unblocked according to your level and how they are presented in the garage is a unique sensation. Another thing that caught my attention is that the game lets you choose a car from the 10, 15 cars unlocked, the car you get free… sort of sponsorship if you want.
The graphics experience that Forza has to offer 4:01 and was less than my expectations… it until I saw some items. The game looks gorgeous, model cars and light making it look great atmosphere. However, there is little impediment graphic that you dislike more. Car physics engine and look after the impact. When you hit a car that behaves somewhat real, as long as the game engine, however, appearance and car body deformation is the weirdest thing you’ve seen lately.
I can not say that Forza Motorsport 4 is so large deviation from the original recipe, but the fact that there is a notable step forward in the series. What we do well and this is reflected in the overall experience. Is that something that you hold in front of the monitor at least 100 hours undoubtedly even more if you’re a sports car enthusiast.