After numerous delays and controversy about the existence of a version for PC, behold, Ghost Recon: Future Soldier was finally released. Creation of three studios Ubisoft, Future Soldier tries to disguise, under the pretext of war introduction of modern equipment, a desperate attempt to become competitive with the rest of the current military shooters.
Like any game named after Tom Clancy on the cover, and Ghost Recon: Future Soldier is not noticed at all in the story. It goes the same stereotypes of the world: comrades killed, inner battle between the desire for revenge and the need to comply with orders, bad African, Russian and evil characters, tasteless, odorless and colorless … Ghost Recon: Future Soldier fails the counter that the plan narrative, to be more boring than even subseries Call of Duty: Modern Warfare.
Unlike previous PC titles in the series, Ghost Recon: Future Soldier now embraces third-person perspective, with unfailing cover system found in most modern shooters. Unfortunately it was “modernized” and approach, tactical possibilities offered by Advanced Warfighter old games were mostly eliminated. Levels, without exception, despite obvious optical illusions are made linear lane model, the path that you can not deviate in any way.
Moreover, modern military equipment they have available (grenade-sensor recognition drones, Warhound – a kind of combat robot equipped with heavy weapons and very strong) make it even easier tasks to explore the environment and without problems to eliminate enemies. In addition, the overwhelming majority of the time three teammates around you, which can indicate what targets you want to break without your direct involvement.
Some levels require stealth approach, triggering alarm equivalent to recharge the latest checkpoint. Here stands out the AI does not necessarily weak, but very unrealistic (probably adapted for gaming environments restrictive) of the game proves. Basically, even in stealth mode, each group of enemy soldiers can be removed in some specific order, some opponents do not notice what happens to only 2 meters behind them, killing them is just a routine involving the proper marking and removing of three victims at a time.