I Am Alive: Clinical death

costea September 20, 2012 0 N4G Tips N4G
I Am Alive: Clinical death

The action from I Am Alive is going after a natural disaster that destroyed cities throughout the U.S. Our character, whose name we never find out until the end of the game, is a fresh survivor returned to his city of residence, Haventon to seek his wife and daughter in the hope that survived the cataclysm. Arrived at his apartment, he understands that the people that went looking for almost a year in search of shelter. On leaving the house, he finds a scared little girl who offers to help her survive. From the moment our family reunion story moves somewhat to the background, foreign girl named Mei is something more important for a good while.

Power bar is the centerpiece of the game, it gives substance gaming experience, but also causes much stress. I say this because I Am Alive is based on exploration (in a linear and predefined) and to explore a city full of debris and pits must be a good climber. Climbing, running or inhalation of sand is actions that reduce power bar character. This bar refill once out of one of these situations, but the game comes with an abundant supply of moments where you have to climb objects challenging physical capacity.

To redress this bar you have available various types of resources (food and medicine) that we collect from the territory explored and that we can use at any time as long as we have in the backpack. We also have a few rings (climbing stakes) to be handled with great care in order to reach the desired point, for placing one gives the character the ability to replenish their power bar even if climbing near windows floor 50 of a buildings.

Beyond these serious shortcomings, the graphics are… both functional. The color palette of the game is poor and the image is always dominated by visual noise makes it impossible to distinguish distant objects. Level design environment often provides a credible and well done, but the game takes place in a linear manner that does not allow too many deviations from the main road of the mission. Map fitted to give an illusion though open-world gaming.

In conclusion, I Am Alive is an average game that could do much better if he would have been given more time in production. Although there are things you do well, the graphics and battle system are not part of them. As for the story, I do not like to reveal things before, but I can say that I was disappointed that not focused on the main character’s family.