At less than a year after the first title in the series, orcs are again at the forefront of carnage, in a genre that survived until recently in the browser and on mobile platforms: tower defense. The sympathetic is the characters seen in the third person, and the action unfolds in real time so that you always piggy-back fear of being overtaken by the enemy pile.
Major innovation in the number two in the series is a cooperative game, or the witch who controls minds, be brave prince, but a little weak mind. The story, indeed, is more an excuse for the conduct of levels with increasing waves of orcs and other ferocious creatures, but it is nice out and all kinds of dotted lines with irony and sexual innuendo.
As you complete levels you earn dead ends that you can spend them to buy new weapons, traps and improvements for them – some will let you place them on the ceiling, for example, becomes more likely to freeze / burn / slow enemies. And if you fail to collect enough heads for what you want, there is always Endless mode where, obviously, the more lasting longer, the rewards are greater.
But there is some inconvenience, especially in relation to the level of difficulty. Some maps are incredibly light, then you find yourself fighting against a lot of very harsh and have absolute need help. You can get the various powers of artifacts, but is only temporary and does not compare with a real friend with whom to cooperate and to cover all the corridors and nooks where bloody green slips. So, play in two, or down to the lowest level of difficulty to not get angry about nothing on a game that essentially is very funny.
The cartoony visual style is made and fits very well with lines half ironic, half full of allusions to the two enemies, you can buy different outfits for the two, but only visual changes, without any impact on gameplay.