New Spec Ops comes before us with a concept which is shaking the image of the hero of military shooter as we know it. Have you ever met the character who kills everything in his path, ending his mission and go home with the same strength and self-esteem that came in the conflict? Probably yes, but you will not see in Spec Ops.
The game takes place in Dubai. The sand storms ever recorded on Earth devastated the entire emirate. While rich people from Dubai have been evacuated in time, the great mass of the population remained within the disaster area. U.S. Army Battalion 33 entered in Dubai and, under the command of Captain John Konrad decided to stay there and try to order evacuation of the population, received orders case against U.S. troops return home demanding.
After six months in which communications and transportation have been impossible to Dubai, the U.S. Army has received a radio message announcing the failure of Konrad evacuation efforts. This is the junction point where practically starting the game. In secret Delta Force team consists of three soldiers is sent on a reconnaissance mission to find survivors and find out what happened to Battalion 33 and its commander. The leader of this team is Captain Walker, a character with combat experience and a good knowledge of the Battalion 33.
If Dubai is relaxed into the Delta Force team, the situation becomes more tense when Walker refused to listen to the views of subordinates and force them to go on to try to save people from Battalion 33, which through its continuing techniques order to become, seemingly, an evil force.
During the game, Walker (whose lines are interpreted by actor Nolan North) is increasingly affected by the horrors around them. The protagonist suffers internal conflicts throughout the story. Need to kill American soldiers to do “what is right” visibly degrade them psychologically, lucidity and Walker’s language, and times when decisions affect people who are trying to save it into a ruined man, with has a mind incapable of understanding terms such as good, evil, morality, guilt, reality and hallucination.