The first Trine was one of the most pleasant surprises of the end of 2009, Frozenbyte contributing to the revival of a genre long time forgotten: hybrid of platformer and puzzle game. Using a recipe that was reminiscent of the classic The Lost Vikings (produced by current studio Blizzard Entertainment), the first Trine put the players in the shoes of three different characters (magician, thief and knight), who had to use their unique skills to solve various puzzles based on physical, in a world of fantasy.
Trine 2 goes on the same recipe, but nearly all chapters are improved from the first title in the series. At the forefront are the same characters which I mentioned earlier – the magician, thief and knight – whose souls are again merged into a single being called Trine through artifact. The action takes place in a two-dimensional plan, players are forced to solve numerous puzzles to progress.
To tackle these obstacles, can call on skills of each character: Knight is the most powerful features, a shield with which to protect the monsters or traps in the environment, and a sword or a hammer; the thief can attack from afar with his bow and can use his harpoon to catch various sizes, the magician is the least resistant and can not attack alone, but has the ability to materialize objects from thin air (boxes and bridges), which can be used to reach otherwise inaccessible places.
In control, things are as good as the previous title in the series. Whether you opt for the mouse and keyboard or you prefer a gamepad for the PC, the three characters are as responsive and their skills are easy to use. Moreover, if you have both, you can play cooperatively on the same system, each controlling a different character. Another addition to the first Trine is that you are able to play cooperatively online, not only on the same computer.